Hey everyone! One of my goals with the design of Pocket Paragons was to create a game that was quick to play and even quicker to learn! Today’s Pocket Paragons design blog is gonna be a little different than the usual. Instead of a character breakdown, here are a few of my favorite other games…
Author: Casey Liu
Pocket Paragons Design Blog: Maypul, the Sylvan Watcher
Happy 2021 everyone! Let’s kick off the New Year with yet another Pocket Paragons design blog! Today’s blog is a quick sneak peek by Brian McKay featuring our current test build of Maypul, the Sylvan Watcher. Disclaimer: Maypul’s kit is still a work-in-progress and may feature changes and updates in the final product. Maypul is…
Pocket Paragons Design Blog: Absa, the Storm Architect (KS bonus character!)
In today’s Pocket Paragons design blog, let’s take a look at one of the bonus Kickstarter characters. Absa, the Storm Architect is my personal favorite character in Rivals of Aether, and while there are different ways to play her, I wanted to bring the feeling of playing a zoning character into Pocket Paragons. This was…
Pocket Paragons Design Blog: Zetterburn, the Fire’s Roar
In today’s Pocket Paragons design blog we’re turning up the heat with Zetterburn, the Fire’s Roar! Zetterburn is the face of Rivals of Aether, and a powerful rushdown character that sets his enemies ablaze and finishes them off with powerful claws. The Rivals of Aether characters are still undergoing a lot of playtesting and development,…
Pocket Paragons Design Blog: Rowan, the Sage
Another day, another Pocket Paragons design blog; this time we get to take a look at Rowan! He may at first seem like an unassuming little druid, but he also possesses tremendous inner strength. His abilities are incredibly weak, but if you let your guard down for just a moment, the force of nature within…
Pocket Paragons Design Blog: Gamound & GMD-100
In today’s Pocket Paragons design blog, we dive into Gamound and his stalwart GMD-100 mech which represents the Guard faction from the AEGIS universe. The Guard mechs in AEGIS are designed to wear out the opponent, and Gamound brings that style to Pocket Paragons! Character Strengths: Reusable Defend takes away the opponent’s options Extra…
Pocket Paragons Design Blog: Kairos, the Timebender
Hello fellow Paragons! I’m going to be sharing a few blogs that dive deep into some of my favorite characters in Pocket Paragons. In today’s Pocket Paragons design blog, we’re talking about the incredibly tricky Kairos, the Timebender. – Brian McKay Character Strengths: Has a strong damage game plan and a strong exhausting game plan…
Pocket Paragons Design Blog: Zowie, the Abandoned
We are really excited to bring you Pocket Paragons character previews! In this Pocket Paragons design blog, we wanted to talk about how each of these characters is truly different. Let’s start with one of the Print and Play characters, Zowie! – Chris Solis Zowie is one of the main characters of the Temporal Odyssey…
Pocket Paragons Design Blog: The Fifty Fifty
There’s a fairly common situation that comes up in games of Pocket Paragons, especially with newer players. You’re down to your last ability, plus your Rest, and your opponent is holding their weapon, ready to pounce. I’ve heard playtesters refer to this as “the coinflip” or “the 50-50”. A lot of them believe they died…
Paragons Design Blog: Cast of Characters
The characters in Pocket Paragons have changed a lot over the years, but I’m very happy with where they ended up. In this Pocket Paragons design blog, I wanted to go over a little of their history, the flavor behind their abilities, and some backstory about how they’re named. As a quick note, I’ve named…
Pocket Paragons Design Blog: Over the Years Pt. 2
In our last Pocket Paragons design blog, Rise of the Paragons was having some serious troubles with its endgame. The only mechanical solution that was testing well was having a combined health pool, but that didn’t work for its fantasy theme. We ended up going in a very different direction! Mech Paragons (2017) Early Mech…
Pocket Paragons Design Blog: Over the Years Pt. 1
Hey everyone! My name is Brian McKay, and I’m the designer of Pocket Paragons. I’ve been working on this game since 2012, and it’s gone through a huge number of overhauls and redesigns in the last 9 years. In this Pocket Paragons design blog, I wanted to show you the evolution of the game over…